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XNA Fever
Game programming using XNA
Showing posts with label
XNA Demo
.
Show all posts
Showing posts with label
XNA Demo
.
Show all posts
Real time dynamic soft shadow using SHEXP
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2008
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Real time dynamic soft shadow using SHEXP
Full-screen mode execution
Exit processing of game
Change of resolution
Input(Keyboard, Mouse, GamePad)
SpriteFont
4xMSAA(Multi Sampling Anti Aliasing)
Multi-core in Xbox 360
Inline method by XNA on Xbox 360
TCR(Technical Certification Requirements)
Supposition of GraphicsDevice in XNA 2.0
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XNA is acronymed!!