The right click of the Content project.
"Sprite Font" is added from a template.
As an example it named "SpriteFont1.spritefont".
Please set up the font of liking(.spritefont file is an easy XML format).
And coding.
// Game1.cs using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; namespace Sample { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; SpriteFont spriteFont; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); spriteFont = Content.Load<SpriteFont>("SpriteFont1"); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { base.Update(gameTime); } protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.DrawString(spriteFont, "Hello, XNA world!", new Vector2(0, 0), Color.White); spriteBatch.End(); base.Draw(gameTime); } } }