skip to main | skip to sidebar

XNA Fever

Game programming using XNA


Real time dynamic soft shadow using SHEXP






Label: XNA Demo
Older Post Home
Watch the latest videos on YouTube.com

Labels

  • Mesothelioma (1)
  • XNA Demo (1)
  • XNA Optimization (2)
  • XNA Tips (3)
  • XNA Tutorial (7)

Blog Archive

  • ▼  2008 (14)
    • ▼  July (11)
      • Real time dynamic soft shadow using SHEXP
      • Full-screen mode execution
      • Exit processing of game
      • Change of resolution
      • Input(Keyboard, Mouse, GamePad)
      • SpriteFont
      • 4xMSAA(Multi Sampling Anti Aliasing)
      • Multi-core in Xbox 360
      • Inline method by XNA on Xbox 360
      • TCR(Technical Certification Requirements)
      • Supposition of GraphicsDevice in XNA 2.0
    • ►  June (3)

About Me

Xia
XNA is acronymed!!